Race through colorful worlds made of construction paper as you strive to get the fastest time! You play as a corgi riding a pogocycle, a special mode of transport that combines a pogostick with a unicycle. With it you can bounce over obstacles and speed along the ground! This game was made in the Godot Game Engine for the BIGMODE Game Jam 2023. The theme was Mode, and this game took that as inspiration to create a completely unique mode of transport: THE POGOCYCLE, by combining two other modes of transportation.

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Controls:

A and D to move left and right (or arrows)

S to charge jump (release to jump) (or down arrow)

To jump higher hold the jump key before you land, then release to perform a consecutive jump higher than the last! If you don't hold down jump when you land or hit a wall, you lose the bonus. Jump in place to get used to it!

You go faster downhill, and slower uphill, so you'll want to jump over uphills and stay grounded on downhills to build speed. You conserve your speed in the air.

To wall jump hold down the jump key when you hit a wall, then release it to wall jump. If you want to slide down the wall don't release it.

SPACE key resets the race.

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In case it helps you not to get lost or to get a better time, here are the maps!

L1



L2



L3



L4



L5



L6



Note:

Some browsers may not save your time correctly (I couldn't save on Brave Browser)

I heard Mac users may not be able to play at all while using Safari.

If you have problems, the downloads should work fine.

Made December 2023

Made in ~14 Days

StatusReleased
PlatformsWindows, Linux, HTML5
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorXenoparrot
GenreRacing
Made withGodot
Tags2D, Colorful, construction-paper, corgi, Godot, pogostick, stickers, Time Attack, unicycle

Download

Download
corgicycle_jam_edition-2_web.zip 28 MB
Download
corgicycle_jam_edition-2_windows.zip 44 MB
Download
corgicycle_jam_edition-2_linux.zip 40 MB
Download
corgicycle_updated_linux.zip 26 MB
Download
corgicycle_updated_windows.zip 49 MB

Install instructions

Download the .zip file, extract the contents, then open the .exe or equivalent file.

Comments

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(1 edit)

Some ideas for improvement. Adding warps, springs to make you go higher, conveyer to speed you up, and tile that makes you go much faster. Making the camera more zoomed out is a idea to to allow the player to go really fast and still see where they are going.

I played the new one and I felt like some of the levels felt to much the same. I miss the big levels. It was cool not knowing when the level would end.

Hey, you again! Thanks for the comment. Did you come back just to play Corgicycle and then found it was changed, or did you somehow get a notification I changed it? I'm honestly curious, I literally updated it just today and wasn't expecting anything (evident by the fact I put off redoing the description and removing the mobile buttons).

Regardless, you got a point. I do want to do some more with the game, and I will. I just needed to solve a couple design problems first.

I was really trying to remedy the main problems it seemed new players had: nobody wanted to read a tutorial, and people wanted shorter levels to replay to get a better time.

So the first chapter is basically a 40 level long tutorial of how to ride a pogocycle, without a single word of text. I probably made it too easy, but you might like the last few races though.

I actually spent the month during the voting period creating tools to make creating races faster, so since you preferred longer levels I'll make that the theme for chapter 2. Chapter 2 can just be something like 20 obstacle courses, designed like the old levels. I really liked making those before. I just couldn't keep requiring reading before having fun, now experimentation is all that's required to learn the mechanics.

I do want to add interesting level mechanics (I was dying to add a boost pad this whole time). It's just that development will slow down as Corgicycle moves into the background, so I wanted to get out Chapter 1 sooner rather than wait for more content.

In any case, you're the only person who commented which in effect makes you this game's entire audience. So if you want something else in the game let me know!

(+1)

I liked the text boxes. It was nice to read. I think the game should at least teach you how to do multiple jumps in a row to gain lots of height. 

I don't feel like 40 tutorial levels is a good idea. It feels like the levels are way to the same. Instead I think like 10 would do it. When I make stuff I like to make each level have its own identity. So when the player enters it they can remember the level and with be a new experience.  

Hope this helps to make this game great!