Xenoparrot Puzzles August Update


If you're reading this devlog and haven't played Xenoparrot Puzzles yet, go play it! It's free and needs lot's of feedback to improve. There are currently 6 levels.

Now to the devlog.

I started making level 6 this month, and started to add the library to the hub world. When it's finished the library will serve to give the game a story, keep track of your level completion times, and give hints, along with a couple miscellaneous things probably.

The reason it hasn't gotten very far is because this month I spent 2 weeks on an old side project (which I will finish eventually, but I don't work on it as regularly as Xenoparrot Puzzles), and a week long game jam. Now I can add the game "In Hot Water!" to games I've made. That was my first 3D game.

I also changed some things in the hub world, giving bigger windows and moving things around. Along with that I renamed some buttons for the sake of clarity.

The final thing I've done is add a browser build, so now players can solve the arbitrary puzzles of this game from the comfort of their browser.

For the short remainder of this devlog I just want to explain the purpose of some features.

—The timer.

I added this mostly for myself, so that if I wanted to speedrun the game I wouldn't need an external timer. I have one built right into the game, with high precision.

—First 2 levels

If you played them you know they aren't much to be called puzzles. That's because they aren't. They are tutorials to teach the players the basics of controlling a birx.

That's all for this month's update. It wasn't much but I'm holding myself to keep development going each month, even if I'm doing game jams and side projects.

Thanks for reading, and I hope to hear your feedback soon.

Until next time.

Files

XenoparrotPuzzlesV0.5.5Browser.zip 12 MB
Aug 22, 2021
XenoparrotPuzzlesV0.5.5Android.apk 34 MB
Aug 22, 2021
XenoparrotPuzzlesV0.5.5Windows.zip 28 MB
Aug 22, 2021

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